Sentry Knight Conquest is a foul mouthed, brutal, and cool game. I like this type of games. Not because I’m foul mouthed, brutal and cool but… Wait, I think I am… Anyway, Sentry Knight Conquest begins with you getting a map and being asked to kill everyone that tries to kill you. So, you use the WASD and the mouse button to do that. You also need to practice dodging and shooting at the same time. There are waves upon waves of enemies waiting to be decimated by you, or kill you if they’re lucky. And of course, you get to upgrade your weapon and make progress with the story. What? You thought this was just about killing stuff? I’m telling you that is just half the fun you get from this game. You get to take quests and fight bosses. There are also other characters to help you on your journey. Try it now and get addicted to shooting stuff!
Have you played Android games with the Google Play highscore system? Well, there’s always this one guy named Taner Sivar at the top. He’s clearly a hacker, and seems to take a big pleasure in seeing his name at the top. Google doesn’t seem to care; they could easily block him!
Just wanted to let out that little frustration…
Side scrolling has never looked this good while also being simple and fun at the same time! Rogue Soul 2 has a lot of improvements and new stuff compared to the original. Note that you don’t need to have played the first game to enjoy this edition. The game opens up with an old prisoner and two guards. The protagonist quickly finishes off the guards and frees the prisoner only to tell him he’s just after the loot. We then proceed to a tutorial level and after learning the basic controls, we go to the first few levels where we can hop on enemies, collect loot and slide through obstacles. There are awards and achievements and a book with data about all the enemies and some other stuff. We can also unlock skins and buy upgrades and weapons and parachutes. A lot of stuff to discover!
Sloth is one of the laziest, if not the most laziest animal on Earth (except teenagers). There is a certain appeal to it, though. Imagine a life full of lazy laying, chewing some herbs, and moving only to go get to a new location with fresh herbs just to do it over and over again for the rest of your life. However, sloth is much more than pure laziness. According to the Animade team, sloth is a whole bunch of things.
According to the developers, The Lost Sloth is an animated web-toy meaning there is no story or actual game play, just a means to enjoy yourself. Using the cursor as an x-ray machine of sorts, your task is to scan one apartment building, as well as the surrounding terrain to find where the lazy sloth hides. Once found, a note shows up with a touching and hilarious proverbs such as “Sloth is love, sloth is life” or “A slothless life is a meaningless life.” Though finding the sloth is the main task, there’s plenty to be seen in the process.
Everything is drawn with shades of blue and pink, while x-ray vision is in grey and black with occasional pink elements adding more contrast to the two worlds. Not unlike real life, you will discover some pretty weird neighbours on your scanning tour. From gift-eating Santa and a giraffe who is watching TV, over some game and cartoon associations to an apartment filled with water like a giant aquarium, you will find some pretty crazy combinations, drawn with great care. Some of my favourites were R2-D2, Totoro and Adventure Time characters.
The sounds change as well, adding even more to the ambient. For example, country plays when you focus on the cowboy, and salsa can be heard near the dancers.
Altogether, The Lost Sloth is a brilliant web-toy, offering simple relaxation and humour allowing the brain to rest for a while.
Just Give Up… Or can you resist?
Find out if you can in Give Up 2, an awesome new game made by Massive Monster.
Are you creative? Do you wish to find out more about yourself? Are you patient? Do you know the answers to all of the questions above? Don’t worry; this isn’t an advertisement for a self-help book. These questions can be answered much simpler. All you have to do is play Anabasis.
Anabasis is a pixel drawing game made by Alexis Huet. It is a game of changing colours, actually. The game consists of a 10 x 10 squared lobby. Each square is a room with 10 x 10 tiles. Each tile is coloured either dark blue or light blue. By clicking on dark tile it changes colour to light blue. However, once the tile is light blue, it cannot be changed to dark again. This way your creativity is limited to the first try, and requires planning on what you wish to draw and how to do it because mistakes can’t be corrected. With ten thousand tiles to click on, the choices are plenty and the final result is up to your creativity and patience. You can use each room as an individual canvas, or all rooms together and lobby as a canvas with much more possibilities.
If we put the artistic part of the game aside and search for a deeper purpose of the game, or even a way to finish it, we will find a challenge. It is a simple one, yet it takes time and patience. In order to finish the game, your task is to find one tile among ten thousand (yup, it’s that easy) which is different from all others. When you find that special tile, the game is over and you can see what you and other people have drawn.
Altogether, Anabasis is an interesting concept, with artistic and challenging components which go hand in hand. All you have to do is arm yourself with patience and creativity and hop inside the blue ambient of Anabasis.
Real time strategy games have fallen behind in modern gaming due to a tsunami of first person shooters which flood the gaming community nowadays. Alpha Wars, made by Studio Hoppe, doesn’t have what it takes to rebuild the population’s interest in this genre.
Alpha Wars, as said before, is an online real time strategy game. Before playing, you need to register, which leaves an impression of a serious game. The game starts with a tutorial explaining movement and basics like moving and using your army as well as managing your base. Beautiful graphics add to the good general impression but a game cannot rely entirely on graphic design, it requires matching mechanics of same quality in order to succeed and that is where Alpha Wars fails.
First of all, the mobility and responsiveness of the troops is catastrophic, making you wait up to ten seconds before starting to move where you want them to. In addition to catastrophic mechanics of the units, the base is disappointing as well. At first glance everything looks in order, thanks to great graphics. However, once you start collecting materials and/or building units and upgrades, the game shows its true skin. There is no resource gathering over time, instead you have to use a building to gather resources. As an idea it isn’t that much of a problem but once you start collecting from one building, it lasts for one minute and during that time you cannot use any other buildings. The buildings have three times of collecting: 1 minute (which you activate by clicking on a hand drawn rectangle shown when you move the mouse over the building, completely destroying the perfect graphics image the game wants to impress you with), 1 hour (which costs 1 Titanium and can, of course, be bought with real life money and costs a LOT) and 15 hours (15 titanium). Furthermore, units and upgrades cost hundreds of thousands of materials, and one minute of steel gathering gives you about three thousand steel, making this game impossible to play unless you pay for the Titanium, which shouldn’t be the main goal when making a game.
Last of all, Alpha Wars has a nice concept which got run over by modern day greed, destroying a potentially good RTS game.
Dodge ball is one of the best childhood games because it requires coordination, precision, awareness and, most of all, reflexes. Dodger is a browser game made by Rasmus Enhörning and Andreas Herman which requires all of the above as well. The only difference is that in dodge ball the ball hurts a bit when it hits you while in Dodger you have to evade and/or shoot fireballs which kill you the moment they touch you.
Dodger is a platform shooter game in which your mission is to reach a certain score in order to be able to play the next level. You control a green alien by using W for jump, A for left, D for right and SPACE to shoot your laser gun. Score increases with time, meaning that the longer you manage to avoid the balls, the bigger your score will be. Furthermore, each destroyed fireball gives you additional 5 points. The game consists of fifteen well designed levels, each requiring a different approach so the minimum for the next level can be reached.
Each level has something unique about it, adding diversity to the game. For instance, instead of fireballs, cannons on the edge of the map shoot snowballs, which grow bigger as they collide with each other. On another level the fireballs are immune to your laser for a certain period of time. There is, of course, the-floor-is-lava level and so on…
There are four Dodgers to choose from: happy green one (the one you start with), suspiciously content orange one (unlocked when the game is finished), one eyed pink alien (when your average score is over 1000 points) and the cool blue alien (this one is unlocked when you like the game on Facebook).
Dodger is an example of a small game in which passing a level can makes you feel like you actually achieved something, a feeling games of the old times used to awaken.