Grenades are dangerous! That being said, we can move on to Fragger, a 2D stationary shooting game created by Harold Brenes. Technically it’s not a shooter, more like grenade-throwing-in-order-to-kill-some-Grunts-and-being-very-precise-about-it kind of game.
The mechanics of the game are similar to those of Angry Birds, but not exactly the same. Power of your throw is controlled by moving the cursor to the bottom (for low power) or the top (for more power) of the power meter which is at the same time the trajectory cursor. It takes some time to learn how much power, combined with the right angle, is required to land the grenade where you want it and even then the smallest of adjustments of either power or trajectory will cause you to miss your intended target.
You play as Fragger, a guy dressed up in what seems to be S.W.A.T. clothes, and your mission is to kill all the Grunts on the level. At least that is my guess since there is no background story to follow which is a shame considering how many good excuses can be made for throwing grenades at other people (do not try this at home). However, even though there is no story, the design and sound effects quality is quite high, keeping you interested from the beginning to the end.
The game has 30 levels which get rather tricky by the end. Some levels even force you to stop and think about your next move even though you can restart the level as many times you need. The whole game on normal mode can be finished within one hour. For the perfectionists there are hard and elite modes to play as well as several achievements to unlock.
All in all, Fragger is an interesting albeit short game, just perfect for those lazy Sunday afternoons.
When a game has the word “awesome” in its title, usually it’s a sign that the creators of the game don’t feel the game has enough to offer. Awesome Conquest on the other side is a well created, enjoyable strategy game without any major flaws. The game was created by Jim Chalwin and Carl Trelfa.
As far as the story goes, an evil red army stole blue people’s amulet and they want it back. It is up to you to help them retrieve it. The game consists of twenty two levels in which you have to eliminate all enemies on the field. You can’t control your army but, since the gods are on your side, you can use acts of god to help you fight the enemy. There are five acts of god: Lightning Strike, Tsunami, Tornado, Finger of God and Meteor, each with unique effect on the battlefield and the enemies.
Between the battles you are returned to your base for one minute. The base consists of a gold mine, a workshop, a temple and barracks. Each building can recruit more workers, depending on the level of the building. For example, the level one gold mine can have a maximum of 4 workers, level two can have 8, level three mine can have up to 12 and level four a maximum of 16 workers. Barracks are similar but the fighters recruited in the barracks will go to the field and fight on the next level. After each successful mission you will be rewarded with one upgrade to choose from. It can either be a level-up for a building or new unlocks (Acts of God, new types of soldiers or better equipment for mine workers).
Altogether, Awesome Conquest is a fun game to play, requiring some strategic planning and approximately one hour of your time to finish it completely.
Minimalism is by definition a style that is characterized by extreme simplicity. The best description of minimalism as a method can be found in the phrase “less is more”. Maciej Targoni and Michal Pawlowski, the makers of Blue Box, embraced the minimalism and created a beautiful platform puzzle game.
As said before, Blue Box is a platform puzzle game in which you are playing as (yes, you figured it out) a blue box. Starting from the green box, your task as a bouncing box is to destroy all other blue boxes before reaching the red box which is the end of the level. The boxes vary in size and the bigger the box the more times you have to jump onto it in order to destroy it. There is a catch, though: if you jump twice on the same box it will return to its original size (unless you jump onto the smallest-sized box, in which case the box will disappear). On some levels there are dark blue boxes which act as power-ups allowing you to jump twice on the same box lowering its size with each jump. In later levels portals are introduced forcing you to think the level through before you start jumping around.
Blue Box has 30 levels and can be finished in a relatively short amount of time. What I enjoyed most, other than some pretty amazing puzzles, was the music. Everything gets better when beautiful, relaxing music plays in the background.
All in all, Blue Box is an amazing idea which turned out into a fantastic game, with all components balanced. It is a really enjoyable way to spend some spare time and hopefully there will be a sequel with even more bouncy blue boxes to destroy.
Remember when you were a kid and each time you were running down the hill you wished you were able to turn into a giant ball and just roll to the bottom? Then later in life you figure there’s something oddly satisfying with watching any item move down the slope, even more so if the item is round shaped and bouncy. Slope, a game made by Rob Kay (lead designer of Guitar Hero), is all about going downhill.
As the name already says, there is no even ground in this game, only infinite slopes on which you roll a ball. Sounds simple, right? It is far from simple, though. The ball you are in control of by pressing the arrow keys (only left and right) is pulled by gravity and once it gets momentum, there is no stopping it. The ultimate goal of Slope is to keep the ball on the green surface as long as possible without touching the red walls or red obstacles. Levels are based on short segments which are connected by small jumps and each segment counts as one point. Keeping the ball rolling as long as possible leads to a better score as the number of segments passed increases. Some segments have a lot of red obstacles which tests your coordination, whilst others are very narrow and demand precision. Falling from the edge into the abyss will result in game over as will touching anything red.
Slope has 3D design with green lines showing the boundaries of each item therefore giving the game a very inside-of-a-computer retro look.
Altogether, Slope reminds of “the good old” games where there is no ending, just a highscore waiting for you to beat it again.
Anyone who has at least minimal knowledge of games knows about Space Invaders, a simple yet difficult space shooter. It is a timeless classic, but Gamma Bros, made by PiXelJAM, might just be the next best thing.
Gamma Bros is a pixelated space shooter in which your task is to shoot the spaceships invading your gaming screen from all directions. The story is compressed into a short intro movie in which two brothers, working on a space station, notice an invasion of spaceships. They enter their shuttles and set off to save the station.
It is a game of mobility, perception and skill. You move your spaceship with arrow keys and can shoot in all directions by using W to shoot up, S to shoot down, A to shoot left and D to shoot right. Some of the destroyed enemies leave behind coins which disappear after a few seconds. Collecting them increases your bank account which you can then use when a travelling merchant carrying health and weapon upgrades passes through your warzone. In addition to coins, some enemies leave behind power-ups (movement speed, health, shield or increased shooting speed for your laser cannons).
One feature stands out, though. When your ship is destroyed, the game isn’t over. Instead, you are left to fight in your spacesuit. When things start to look grim for your player, his brother appears and switches places with him allowing you to continue the fight against the evil aliens. There are plenty of different spaceships to destroy and figuring the best trajectory can be a real challenge.
All in all, Gamma Bros is a challenging shooter with an innovating approach. It just goes to show that it doesn’t take high-end graphics to make an intelligent and fun game.